AI Insights · Timothy · July 2024
Top 5 Superhero Games on iOS in Netherlands Q2 2024
In Q2 2024, the top 5 superhero games on iOS in the Netherlands showed varied trends in downloads, revenue, and active users. Detailed insights are provided by Sensor Tower.
During the second quarter of 2024, the top 5 superhero games on iOS in the Netherlands exhibited diverse performance trends in terms of downloads, revenue, and weekly active users. Below is a detailed look at each game's metrics, based on data from Sensor Tower.
The Superhero League experienced fluctuating revenue, starting at $8K in the first week of April and peaking at $22K by the end of the month. The subsequent weeks showed a mix of increases and declines, ending June with $6K. Downloads for this game started strong, reaching a high of 556K at the end of April but tapered off to 375K by the end of June. Weekly active users followed a similar pattern, peaking at 2.1K in April and gradually declining to 1.6K by the end of the quarter.
Super Fighter 3: Open City had a notable revenue spike in the last two weeks of June, reaching $31K and $35K respectively. Downloads fluctuated throughout the quarter, peaking at 614K at the end of April and stabilizing around 413K by the end of June. Weekly active users saw a steady increase, starting at 1.6K in April and growing to 2.0K by the end of June.
Marvel Contest of Champions showed significant revenue variation, with a notable peak of $12.3M in the last week of June. Downloads remained relatively stable but low, averaging around 250K per week. The game's weekly active users remained consistently around 1.8K throughout the quarter.
Miraculous Ladybug & Cat Noir maintained steady revenue, hovering around $40K to $55K throughout the quarter. Downloads showed minor fluctuations, peaking at 266K at the end of April and settling around 167K by the end of June. Weekly active users started at 2.2K in April, experiencing slight declines to 1.7K by the end of June.
LEGO® DUPLO® MARVEL demonstrated stable revenue growth, reaching a peak of $1.2M in mid-May and maintaining around $1M towards the end of June. Downloads were relatively low and stable, with the highest being 262K at the end of April. Weekly active users remained consistent, starting at 1.2K in April and ending at 1.0K in June.
These insights provide a snapshot of the performance trends of the top superhero games on iOS in the Netherlands for Q2 2024. For more detailed insights and analysis, visit Sensor Tower.